Innit purdy?? |
The first thing that springs to mind is how well this game is optimized (at least on PC, it's what I've got). I don't have an amazing machine by any stretch, but it runs perfectly smooth at 60 frames per second on the highest graphics, even in the 20 v 20 battles with spacecraft, vehicles, and an unholy amount of gunfire.
The environments are exceptionally well done, and are more interesting than those I've seen in other comparable games. The environments are also very three dimensional, meaning that you can be creative in your approaches and takedowns.
The gadgets are flashy and cool! |
Along with these comes your "hand," which is made up of three cards that give you additional abilities. Cards are unlocked and equipped before a match, and depending on the terrain, scenario, or your personal play style, each can lend an advantage. These include personal shield generators, jump packs, grenades, the dreaded cycler rifle, and many others.
I've given each of these gizmos a fair run, and I think they all have some decent utility, but could also use some balancing. The cycler rifle, for example, can fire through shields, and kills in a single shot to the head, or does 90% damage anywhere else. While the shot can often be difficult to get off, it's usually what kills me about two out of three times on the walker assault mission. The seven second cooldown it has is what makes it unbalanced, if you ask me.
Some people also say the personal shield generator is also overpowered, but I would counter that by pointing out how difficult it is to find power charges in the battlefield, and that cycler rifles and grenades can still make short work of you.
FWOOOSSH |
Good luck with the release next month EA, and may the Force be with you!